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AI Insights · Timothy · April 2025

Top 5 Science Games Performance on Unified Platform in Ecuador: Q1 2025

Discover the performance trends of the top science games in Ecuador during Q1 2025, featuring insights on downloads, revenue, and active users.

Top 5 Science Games Performance on Unified Platform in Ecuador: Q1 2025

In the first quarter of 2025, the top science games in Ecuador displayed varied performance metrics on a unified platform. Here's a closer look at how each app fared:

Plague Inc. from Ndemic Creations saw its weekly downloads spike to around 1.6K in late January before tapering off to about 546 by the end of March. Revenue reached a high of approximately $69 in early February but later fluctuated, settling at around $31 in the last week. Weekly active users experienced a peak of 2.1K in late January and then gradually declined to 1.1K by the quarter's end.

Jetpack Joyride, developed by Halfbrick Studios, had a notable increase in downloads, reaching 820 in mid-March. Revenue peaked at about $86 in the first week of January, and weekly active users rose to 4.3K in mid-March before decreasing to 2.9K by the end of the quarter.

Cell to Singularity: Evolution by Computer Lunch had minimal activity with sporadic downloads and low revenue, peaking at $30 in mid-March. Active users gradually decreased from 837 at the start of the quarter to 418 by the end.

Get aCC_e55 by Andrew Kyznetsov showed limited engagement with occasional downloads and a revenue peak of $16 at the start of the quarter.

Thinkrolls Kings & Queens Full from AVOKIDDO recorded revenue of $23 in late March, although download and active user data were not available.

These insights, derived from Sensor Tower data, highlight the dynamic performance of science games in Ecuador. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025